Southern Cross Austereo
I was brought onto the project as the only UX designer, as I was the only UX designer within the company to redesign the Hit website and creation of the Hit media player.
Due to technical constraints at the time, the player needed to be separate as the music or show would stop playing when the user visited another web page. To get an understanding of what Southern Cross Austereo wanted to achieve with this project I ran some stakeholder workshops to define what success looks like.
In the first part of the workshop I asked the key stakeholders to write down on post it notes what were the Key Performance Indicator and metrics will determine success of this project. I time boxed this exercise to 5 minutes. After the 5 minutes we grouped the post it notes into themes. The themes that emerged were...
The second part of the workshop I asked the stakeholders to then think of features that would serve our users to get these desired outcomes.
Now that I know what the businesses needs are for this project I now needed to understand who were Hit's users and what were their needs. I needed to get stakeholder buy in so I came up with a research flow of what I was planning.
My research flow consisted of six parts.
Before I started recruiting people I wanted to gather as much data as I could that was already existing at SCA. I first logged into SCA's Google Analytics account and got a high level snapshot of the session and audience data.
To get a complete picture I had to look at more sources of data, I then reached out to the marketing department to see if they had done any previous research on SCA's users. They came back with a pack that they call a Brand Aid which was a run down of the market research that a specialised team had worked on. This was great as it gave me another perspective on SCA's users.
I wanted to know more, this was great qualitative data, I also wanted to get some quantitative data, so I asked if I could send out a survey to the listener base. I was allowed to do so which was fantastic.
After all of these findings I wanted to lay it all out so I created a Lean Canvas.
This was a great tool to get visibility and show stakeholders how each of the findings comes together.
With all of the data that I had collected I felt confident that I had a good base to create a first round of personas which will be updated the more we find out about our users.
Antonia 20, is a university student studying media she is someone who has a passion for life and that is shown through music, wether it is blasting music in her room or listening to music to help her study.
Linda 38, is a stay at home mum on maternity leave. After settline her little baby in the morning she will then play 2dayfm on her laptop and minimise the window and carry on with the rest of the errands she has to do for the day.
Ellen 27, is a Marketing manager she listens to 2dayfm when she has a heavy workload on, she uses this to block out all other distractions so she can carry on with her work. On the weekends she also likes to listen to the radio when she goes for her morning run.
Jessie 33, is a Nurse, she listens to the radio on her mobile during her morning commute on the train. Jessie when she does gets a lunch break will listen to music during that time and will also want to discover new music via 'The Hack' radio show.
From interviewing SCA's users I uncovered that there were two common themes.
To get un understanding of what else is out there in the marketplace I looked at direct and indirect competitors of SCA to see what they were doing in this space and if there were common patterns that people would be used to and if we could learn from these.
My goal from a listeners standpoint was to come up with ideas on how might we give listeners more control of what they were listening to and how can we help them discover new music.
From a business stand point I knew based off the stakeholder workshops that they wanted users to spend more time on the website reading articles, litening to shows and watching video content.
so I ran an ideation session. I got all of the stakeholders to write down as many ideas as they could think of in 5 minutes on how we can achieve each of these goals. Once the stakeholders had all of their ideas we voted on which ideas we thought were worth exploring. These ideas were...
In order to know if what were proposing was improving time on site and number of webpages visited I needed to first establish a baseline. A baseline of how long users spent on the website and how many pages they visited. I found from Google Analytics that...
So to validate our assumptions I came up with some prototypes to experiment with to see if these ideas would work. To test these ideas I recuited 15 people, 3 rounds of 5 and tested all of the ideas.
Users loved the song history on the hit player when I showed them so they could know who the artist and song name was. In the past they said that they had caught the last minute of a song and had no way of knowing what the song was.
Users also loved the 'Highlights' section that we created as personas told us that they might be only interested in an interview and didn't want to have to listen to the entire show.
From the testing participants didn't like infinite scroll for articles, as they wanted the feeling of accomplishment of reading the article and having infinite scroll took that away from them.
I also noticed that no one was clicking on the recommended articles at the bottom of the screen and the feedback that I got was "They're not interesting" or "I've already read those". This was a great opportunity to make the recommended articles more engaging by refreshing them more often.
With the videos following people down the page people liked as they could watch the video and red comments at the same time.
Participants liked the follow button as participants said they would follow Fashion and Lifestyle categories, which would them encourage them to come back to the website.
When I tested the progress bar to encourage participants to read more of the article 12/15 particpants didn't even notice it and the ones that did notice it said that it wouldn't encourage them to read more, it was only if they found the content interesting that they would read further.
From the testing we decided to pursue videos following people down the page, follow buttons for categories, refreshing the recommended articles at the bottom of the screen and song history on the player. Based off these feature implementations SCA saw..